Cel shading

A representation of a spacesuit from The Adventures of Tintin comic Explorers on the Moon with a basic cel shader (also known as a toon shader) and border detection
graphics complex of a seashell with toon shading modeled in Mathematica 13.1
graphics complex of a seashell with toon shading modeled in Mathematica 13.1

Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture.[1] There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting. The name comes from cels (short for celluloid), clear sheets of acetate which were painted on for use in traditional 2D animation.[2]

  1. ^ "Stylized Rendering Post Processing". docs.unrealengine.com. Retrieved 2019-09-13.
  2. ^ Hachigian, Jennifer. "Celshader.com FAQ". Archived from the original on February 23, 2022. Retrieved August 2, 2005.

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